3 Best Graphic Cards (GPU) for Oculus Quest (Oculus Link)

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Winner
ASUS ROG STRIX GeForce RTX 2080TI-O11G Overclocked 11G GDDR6 HDMI DP 1.4 USB Type-C Gaming Graphics Card (ROG-STRIX-RTX-2080TI-O11G)
Best Price-Performance Ratio
Gigabyte Gv-R57XTGAMING OC-8GD Radeon Rx 5700 Xt Gaming OC 8G Graphics Card, PCIe 4.0, 8GB 256-Bit GDDR6, Video Card
MSI Gaming GeForce RTX 2060 Super 8GB GDRR6 256-bit HDMI/DP G-SYNC Turing Architecture Overclocked Graphics Card (RTX 2060 Super Gaming X)
Model
ASUS ROG STRIX GeForce RTX 2080Ti
Gigabyte Radeon Rx 5700 XT
MSI Gaming GeForce RTX 2060 Super
Test Result
Test Result 9.8/10 Excellent May 2020
Test Result 9.5/10 Very Good May 2020
Test Result 9.4/10 Very Good May 2020
Manufacturer
ASUS
Gigabyte
MSI
Performance
Video Memory
11 GB GDDR6
8GB GDDR6
8GB GDDR6
Clock rate
1665 MHz
1400 MHz
1695 MHz
Memory bandwidth
448GB/s
448GB/s
336 GB/s
Displayport
HDMI
Value for money
Pros
  • Capable of 4K gaming at 60fps
  • DLSS is another exciting feature with a ton of potential
  • Sets a new bar for single-GPU performance
  • Great connectivity
  • Great mid-range 1440p graphics performance
  • Large performance improvement, beats RTX 2070 and is nearly as fast as the Radeon VII
  • Good design
  • Best price-performance ratio
  • Better value than other RTX cards
  • More, faster memory than before
  • DVI port for legacy monitors
  • Well overclocked
Cons
  • Price
  • No real-time ray tracing
  • Ray traced games make the 2060 Super work louder
Recommended by us?
Winner
ASUS ROG STRIX GeForce RTX 2080TI-O11G Overclocked 11G GDDR6 HDMI DP 1.4 USB Type-C Gaming Graphics Card (ROG-STRIX-RTX-2080TI-O11G)
Model
ASUS ROG STRIX GeForce RTX 2080Ti
Test Result
Test Result 9.8/10 Excellent May 2020
Manufacturer
ASUS
Performance
Video Memory
11 GB GDDR6
Clock rate
1665 MHz
Memory bandwidth
448GB/s
Displayport
HDMI
Value for money
Pros
  • Capable of 4K gaming at 60fps
  • DLSS is another exciting feature with a ton of potential
  • Sets a new bar for single-GPU performance
  • Great connectivity
Cons
  • Price
Recommended by us?
Best Price-Performance Ratio
Gigabyte Gv-R57XTGAMING OC-8GD Radeon Rx 5700 Xt Gaming OC 8G Graphics Card, PCIe 4.0, 8GB 256-Bit GDDR6, Video Card
Model
Gigabyte Radeon Rx 5700 XT
Test Result
Test Result 9.5/10 Very Good May 2020
Manufacturer
Gigabyte
Performance
Video Memory
8GB GDDR6
Clock rate
1400 MHz
Memory bandwidth
448GB/s
Displayport
HDMI
Value for money
Pros
  • Great mid-range 1440p graphics performance
  • Large performance improvement, beats RTX 2070 and is nearly as fast as the Radeon VII
  • Good design
  • Best price-performance ratio
Cons
  • No real-time ray tracing
Recommended by us?
MSI Gaming GeForce RTX 2060 Super 8GB GDRR6 256-bit HDMI/DP G-SYNC Turing Architecture Overclocked Graphics Card (RTX 2060 Super Gaming X)
Model
MSI Gaming GeForce RTX 2060 Super
Test Result
Test Result 9.4/10 Very Good May 2020
Manufacturer
MSI
Performance
Video Memory
8GB GDDR6
Clock rate
1695 MHz
Memory bandwidth
336 GB/s
Displayport
HDMI
Value for money
Pros
  • Better value than other RTX cards
  • More, faster memory than before
  • DVI port for legacy monitors
  • Well overclocked
Cons
  • Ray traced games make the 2060 Super work louder
Recommended by us?

Finding the Best Graphic Cards (GPU) for Oculus Quest

Oculus Link is designed to combine the advantages of stand-alone and PC-based VR – and all this with just one USB cable. Now the official cable has also been released. Does everything work as planned?

Oculus Quest was a big step for VR: Autarkic VR glasses, no cables, good technology – full freedom of movement. Additional sensors? Not needed. Glasses on, game on. Quest works as simple as it sounds. Our extensive test for the Oculus Quest shows that virtual reality has been successfully rethought with these VR glasses.

At the Oculus Connect 6 Facebook announced the next step with new Oculus Quest accessories: Oculus Link, a USB cable connection between the PC and the Oculus Quest. Pardon me? First they remove the cable, then they put it back on? What’s the point of that? How does Oculus Link work and does it work at all? Is the Oculus Quest now preferable to the Rift S?

Most importantly, which graphics card should I get in order to expereince the performance benefits via the Oculus Link cable on my Oculus Quest? We tested three great graphics cards at three different price points. You don’t have to spend a fortune for a graphics card to enjoy the benefits of Oculus Link.

Test Results: Best Graphic Cards (GPU) for Oculus Quest

Ranking First: Nvidia GeForce RTX 2080Ti

2080 ti

Pros

  • Capable of 60fps in 4K with the majority of games
  • Future-proof with exciting features such as ray tracing
  • Super-overclockable
  • Keeps cool and quiet all of the time

Cons

  • Price

Best performing graphics card for Oculus Quest (Oculus Link)

The Palit GeForce RTX 2080 Ti Dual 11GB GDDR6 is built according to the Nvidia reference values, which means it’s not overclocked. Gamers still don’t have to reckon with major restrictions. In terms of performance, the gap to the current best-list champion, the Zotac Gaming GeForce RTX 2080 Ti AMP Edition, is around five percent. So, if you don’t want to squeeze the very last shred of performance out of your graphics card, the Palit GeForce RTX 2080 Ti Dual is also extremely comfortable – and above all: with a price of around 1,080 Dollar almost 200 Dollar cheaper.

The Ti models of the Turing architecture generally don’t differ in the majority of the specifications given by Nvidia: 4.352 shaders or CUDA cores are responsible for the graphics calculations, the base clock rate is 1.350 MHz. There are only variations in the boost clocking. The Founders Edition from Nvidia itself is already overclocked to 1.635 MHz, the Zotac gaming monster increased this to 1.665 MHz. In return, the Palit GeForce RTX 2080 Ti is limited to the reference value of 1.545 MHz. As the test results show, this is also completely sufficient.

Good benchmark results and impressive UHD performance

In the results of the 3DMark benchmarks, the Palit GeForce RTX 2080 Ti Dual is the second 2080 Ti in the best list between the last generation of GTX-1080 Ti graphics cards and the test winner. The Palit card lags behind the overclocked gaming model from Zotac by between 1.2 percent (3DMark Cloud Gate) and 5.4 percent (3DMark Fire Strike with ultra graphics settings). These are expected results and the Palit RTX card performs well enough to satisfy most users.

Nvidia GeForce RTX 2080Ti

The practical measurement carried out during gaming gave similar results: For games in Full HD resolution, the Palit GeForce RTX 2080 Ti Dual achieved an average of four percent less frames per second (fps), while the gap increased to around eight percent in UHD resolution. Thus, the Palit graphics card in GTA V with Full-HD resolution achieved 144 fps compared to the 149 fps of the Zotac competitor. At UHD resolution, the 93.4 fps of the non-overclocked Palit model were compared to 104.5 fps. Especially at 4K the cheaper card really turns up the heat compared to standard 2080 models and also 1080 Ti models.

The value of the new features Ray-Tracing and DLSS is still difficult to estimate (explanations of the features in this review). The acceptance in the gaming industry is increasing, but there are still only few AAA titles that support them. For Deep Learning Super Sampling (DLSS) for AI-supported edge smoothing in games, 3DMark has now at least introduced the first benchmarks that show the advantages of the Turing architecture. The RTX cards deliver a sharper picture with significantly less performance than old anti-aliasing methods. Only in games you hardly get anything out of it yet. So far only Final Fantasy 15 at UHD resolution supports DLSS.

Moderate noise, but higher temperatures

In gaming mode, the Palit GeForce RTX 2080 Ti Dual makes slightly more noise than the overclocked Zotac card and significantly more noise than normal RTX 2080 models. The loudness is still okay, at least the fans have to do a good job. Compared to many other RTX models, the Palit graphics card even manages with only two fans, but the maximum temperature is also higher: Our measurement showed 71°C; higher than the Zotac card, but still within limits compared to other RTX models. The system power consumption under full load is even comparatively low at 379 watts – but of course still quite power hungry.

Nvidia GeForce RTX 2080Ti

Friends of colorful RGB lighting unfortunately don’t get their money’s worth with the Palit GeForce RTX 2080 Ti Dual. All Palit RTX cards have a blue shining LED strip, which is not controllable – and that’s all. There are hardly any other special features in the equipment: There are three display port interfaces and one HDMI port, as usual with RTX cards. An 8-pin power adapter, as included by many manufacturers, is missing on the Palit model. There is also only a three-year warranty instead of five. The Palit GeForce RTX 2080 Ti Dual therefore gets a somewhat worse rating.

RTX graphic cards remain an expensive fun, but Palit demands a bit less

The Palit GeForce RTX 2080 Ti Dual 11GB GDDR6 is available for a price of currently around 1,090 Dollar. This is almost 200 Dollar less than the price of our top of the line champion from Zotac. A 15 percent lower price for about five percent less performance is a pretty good offer, especially since Palit’s not overclocked model is still more up to all demands. RTX graphics cards are not cheap either way, but that’s due to Nvidia’s pricing policy. If you want to spend less, you’ll still find good alternatives among the GTX cards.

Verdict: Best performing graphics card for Oculus Quest (Oculus Link)

There is movement in the market for high-end graphics cards – with price advantages for gamers. The Palit GeForce RTX 2080 Ti Dual proves to be an excellent graphics card of the new Nvidia generation for the Oculus Quest (Oculus Link) in the test. Only a few percentage points separate the model from first place. In return, the Palit graphics card is almost 200 Dollar cheaper. The new features, ray tracing and DLSS, can still only be used quite sparsely, but there is slow progress here as well. In the video we discuss the advantages and disadvantages of the graphics card based on our test winner. All in all agreat choice for the Oculus Quest (Oculus Link).

Ranking Second: AMD Radeon RX 5700 XT

AMD Radeon RX 5700 XT

Pros

  • Best price-performance ratio
  • 1440p results above 60fps across all benchmarks
  • Radeon Image Sharpening improves game visual fidelity
  • Great overall performance

Cons

  • No hardware ray-tracing support

Best price-performance ratio graphics card for the Oculus Quest (Oculus Link)

When it comes to CPUs, AMD is definitely on a roll right now and can report one positive message after the next. The first two generations of Ryzen CPUs were already convincing and with the new Ryzen CPUs AMD will catch up to Intel after years and maybe even outperform the big competitors in some areas.

AMD also wants to help the graphics cards achieve new levels of success and is introducing two new graphics cards together with the Ryzen 3000 series, which come with completely redesigned GPUs in 7nm technology, new RDNA architecture and fast GDDR6 memory. These cards are designed to be much more gamer-friendly and thus deliver really good performance at an affordable price.

The two new maps are the Radeon RX 5700 and Radeon RX 5700 XT, which are based on the long announced new AMD Navi GPUs. It has long been speculated that AMD will catch up to Nvidia with the mid-range GPUs, after recently lagging behind somewhat in terms of performance.

Concerning the older GPUs, AMD has recently made itself felt by massive price reductions. The Radeon Vega 56 and 64 and the Radeon RX 570 and RX580 are being sold at such a reduced price that the price/performance ratio is almost through the roof in certain areas. If you are looking for a good and inexpensive beginner gaming card, the Radeon RX 570 is currently a must. It should be all the more exciting to examine the new cards. Can they keep up with the greatly reduced models in terms of price/performance? We took a look at both new graphics cards in the reference design and have a video of the new Radeon RX 5700 and RX 5700 XT on our YouTube channel for you to watch, in addition to our article.

The Navi GPU

AMD Radeon RX 5700 XT

AMD has completely revised the Navi-GPU, which does its work on the new Radeon maps, and is now the first manufacturer to produce them in 7 nm technology compared to the previous 14 nm. But the GPU is much more than just a technological miniaturization, it also has a completely new design with the RDNA architecture, which is designed for use as a highly efficient gaming platform, while remaining fully GCN compatible. This is quite a small turnaround for AMD, because up to now the focus of the graphics cards has been at least as much on compute performance.

According to AMD, the new GPU should be 25% faster than its predecessor in terms of performance per clock cycle. RDNA GPUs have a newly designed SMID and compute units. Particular attention was paid to the single-thread performance of the SMID. The compute units can now cooperate as a “workgroup processor” and thus process larger tasks faster. The multilevel cache of the GPU has also been reworked and should ensure lower latency. Together with the fast GDDR6 memory, which offers up to 448 GB/s of bandwidth, and PCIe 4.0, the new generation of navigation devices brings a number of innovations.

First card with PCIe 4.0

The new AMD Radeon generation is the first to be equipped with PCIe 4.0 and AMD provides the right platform with the Ryzen 3000 CPUs and the new X570 motherboards. This not only makes navigation a premiere in terms of 7nm production, but also pioneers the new faster transfer standard for the PCIe bus, which now has twice the bandwidth. Together with the 60 % increase in memory bandwidth from GDDR5 to GDDR6, AMD is really putting its foot down.

AMD Radeon RX 5700 XT

The two new Radeons that AMD introduces are competing for the middle class and are thus targeting Nvidia’s GeForce GTX 2060 and GTX 2070, respectively their GeForce GTX 2060 Super and GTX 2070 Super, which Nvidia quickly threw at the mark in the same week. Because both new Radeon cards are well equipped and come with 8 GB memory, Nvidia felt compelled to not only make the GeForce GTX 2060 faster, but also to equip the Super version completely with a larger memory interface and also 8 GB. Actually, a small admission that the GeForce RTX 2060 was too poorly equipped from the start.

Three bars? Base clock, gaming clock, boost clock

The clock rates of the new Navi GPUs are no longer given with two values (Base and Boost clock) but with three. Newly added is the so-called game clock. This indicates which clock rate is usually reached during gaming. The clock is neither guaranteed nor is it somehow stored in the BIOS, it is only a guideline for the usual performance of the card during gaming. As before, the base clock indicates the clock rate that is generally present under normal thermal conditions and is not fallen below. The Boost clock indicates the maximum clock rate that can be expected when the GPU load is low and the clock rate can be increased accordingly. The boost clock is also not guaranteed and not stored in the BIOS.

AMD Radeon RX 5700 XT

The new Radeon cards also continue to support CrossFire. But only in explicit multi-GPU mode, when running a DX12 or Vulcan game that supports multiple GPUs. The old implicit mode used by older DX9/11/OpenGL titles is no longer supported on the new cards.

Verdict: Best price-performance ratio graphics card for the Oculus Quest (Oculus Link)

The Radeon RX 5700 XT is equipped with a fully-developed navigation GPU with 2560 stream processors arranged in 40 compute units (or better 20 dual compute units). The GPU has 10.3 billion transistors with a die size of 251 mm². The GPU is clocked at 1605 MHz in the basic clock rate. The game clock is 1755 MHz and the boost clock is 1904 MHz. The GPU thus achieves a performance of 9.75 TFLOPS with single precision. The texture fill rate reaches 304.8 GT/s and the pixel fill rate 121.9 GB/s

The Radeon RX 5700 XT has a 256-bit memory interface with 8 GB of GDDR6 memory and is therefore very well equipped for a mid-range card. The maximum memory bandwidth is thus 448 GB/s and is higher than the old AMD Vega 56 model, which reached 410 GB/s with HBM memory. However, the value is below that of the Vega 64, which reaches 480 GB/s.

The board power of the Radeon RX 5700 XT drops significantly compared to the Vega 64 from 295 watts to now only 225 watts. The card comes on the market at a price of 419 Dollar and should therefore be interesting for the upper middle class. All in all the 5700 XT has the best price-performance ratio of graphics cards for the Oculus Quest (Oculus Link). Definitely recommended if you want to get the most for your money.

Ranking Third: Nvidia GeForce RTX 2060 Super

Nvidia GeForce RTX 2060 Super

Pros

  • Superb Founders Edition design
  • Better value than other RTX cards
  • DVI port for legacy monitors
  • Single eight-pin power connector is good for enthusiasts with mainstream PSUs

Cons

  • Ray traced games picking up steam, but still relatively rare

Great perfroming graphics card for Oculus Quest (Oculus Link)

Nvidia has the rumor mill working overtime. Shortly before Computex 2019, the GeForce builder published a cryptic video on Twitter that showed the rotating inscription “Super”. Now the guesswork is finally over. “Super” stands – similar to Ti – for drilled variations of the already known RTX cards. On July 9 2020, Nvidia started the offensive and brought the Super series to the dealer shelves. At least two of three. Outriders are the RTX 2060 super and the RTX 2070 super – the RTX 2080 super comes end of July. Techtesreport had already tested the RTX 2060 Super for you in advance.

Nvidia RTX 2060 Super: More of everything!

Is the performance boost compared to the original RTX 2060 really worthy of the superlative? The specs speak for it: The 2060 Super gets 2,176 Cuda units, while the normal 2060 has only 1,920 cores available. And they work with a basic clock rate of 1,470 megahertz: in boost mode there are even 1,650 MHz in it. The “old” RTX 2060 only managed 1,365 MHz or 1,600 MHz. Nvidia has also increased the graphics memory: 8 gigabytes of GDDR6 instead of only 6 gigabytes. Thus, one of the biggest points of criticism of the older RTX 2060 has been cleared up.

RTX 2060 Super: Clearly more robust

While raytracing on the old RTX 2060 was rather pro forma on board, the 2060 Super can make much better use of the technology for softer shadows and lighting effects thanks to an upgrade. The 2060 Super gets 34 raytracing cores, which is four valuable units more than the old RTX 2060 and two less than the GeForce RTX 2070. Raytracing can be used to display moving light sources such as sunrays or flashes in different strengths and with reflections. Nvidia has also increased the number of Tensor cores from 240 to 272 units. These in turn are responsible for edge smoothing via Deep Learning Super Sampling (DLSS), which improves the previous anti-aliasing. For example, the staircase effect on geometric objects is exploited. Bonus: The DLSS technology is much more resource-efficient than anti-aliasing.

Graphics chip
RTX
2080
RTX 2080
Super
RTX
2070
RTX 2070
Super
RTX
2060
RTX 2060
Super
Series /
chip
Turing /
TU104-400
Turing /
TU104-450
Turing /
TU106-400
Turing /
TU106-410
Turing /
TU106-200
Turing /
TU106-410
Cuda
units
2,9443,0722,3042,5601,9202,176
Ray tracing
units
4648364030th34
Tensor
units
368384288320240272
Clock GPU (base)1,515 Mhz1,650 MHz1,410 MHz1,605 Mhz1,365 MHz1,470 MHz
Clock GPU (Turbo)1,800 MHz1,850 MHz1,710 MHz1,770 MHz1,600 Mhz1,650 MHz
Memory (type)8 GB (GDDR6)8 GB (GDDR6)8 GB (GDDR6)8 GB (GDDR6)6 GB (GDDR6)8 GB (GDDR6)
Memory
clock
1,750 MHz1,938 MHz1,750 MHz1,750 MHz1,750 MHz1,750 MHz
interface256 bits256 bits256 bits256 bits192 bits256 bits
tempo448 GB / s496 GB / s448 GB / s448 GB / s336 GB / sec448 GB / s
TDP225 watts250 watts175 watts215 watts160 watts175 watts
Pricefrom 650 eurosfrom 740 eurosfrom 450 eurosfrom 529 eurosfrom 350 eurosfrom 419 euros

RTX 2060 Super: The performance boost

That’s the technical side of Super GPUs, but how do the upgrades affect performance? For Full HD games (1920×1080 pixels) Nvidia was able to increase the speed by 10 percent. But that’s not so relevant because the normal RTX 2060 never stumbled in Full HD anyway. The speed boost is interesting for WQHD titles (2560×1440 pixels): Here it’s even 14 percent extra – that’s really great. For comparison: The old “Pascal” chip, GeForce GTX 1070 Ti, can’t keep up with this. And for 4K games, the RTX 2060 Super’s speed advantage over the normal RTX 2060 is 9 percent. Class: So you can use the RTX 2060 Super even in combination with inexpensive processors such as the Ryzen 7 2700x and 16 gigabytes of RAM for gaming in 4K.

Nvidia GeForce RTX 2060 Super

RTX 2060 Super: Super economical?

On average, the RTX 2060 Super was about 11 percent more powerful than its older brother. But how does the boost affect power consumption? In the test procedure it turned out that the GPU consumes an average of 256.1 watts during gaming. But: In the stress test it sucked a full 410 watts. These rates are significantly higher in comparison to the normal RTX 2060, which consumes an average of 226.3 watts and a maximum of 389.3 watts in gaming. At least it is very economical in desktop mode: 65 watts. The fans remained pleasantly quiet under full load (1.5 sone) as well as in normal use (0.8 sone). Nothing has changed in the eight-pin power supply.

Verdict: Great performing graphics card for the Oculus Quest (Oculus Link) at a lower price

Thanks to retreading, the GeForce RTX 2060 Super comes close to the performance of a normal RTX 2070, whereby the price is significantly lower with 425 Dollar. And in comparison to the normal RTX 2060 the super variant delivered exactly 11 percent more performance. That is really super! Thus the original starter class moulds itself to the serious player in the middle class. The larger memory and higher clock rate allow smooth gaming in 4K and WQHD with full details. Deficiency: Also the power consumption has increased. All in all the 2060 Super is a great choice for the Oculus Quest (Oculus Link) for a graphics card at a lower price point, but still with enough power.

Oculus Link tested: PC-VR for Oculus Quest with official USB cable

Oculus Link is designed to combine the advantages of stand-alone and PC-based VR – and all this with just one USB cable. Now the official cable has also been released. Does everything work as planned?

Oculus Quest was a big step for VR: Autarkic VR glasses, no cables, good technology – full freedom of movement. Additional sensors? Not needed. Glasses on, game on. Quest works as simple as it sounds. Our extensive test for the Oculus Quest shows that virtual reality has been successfully rethought with these VR glasses.

At the Oculus Connect 6 Facebook announced the next step with new Oculus Quest accessories: Oculus Link, a USB cable connection between the PC and the Oculus Quest. Pardon me? First they remove the cable, then they put it back on? What’s the point of that? How does Oculus Link work and does it work at all? Is the Oculus Quest now preferable to the Rift S?

My Oculus Link test offers you answers to these questions.

What is Oculus Link and why do I need it?

Oculus Link is a USB cable connection between PC and Oculus Quest. The PC calculates the tracking and graphics and sends all data as video stream to the Quest. So it is not a native video signal like Oculus Rift S.

With this streaming technology, technically and graphically complex games and apps can be played on the Quest, which it could not process natively due to the weak hardware. So I need Oculus Link if I want to play a PC-VR game like Asgard’s Wrath or enjoy the full graphic splendor of Arizona Sunshine (test) with the quest instead of the rather rough look of the native quest implementation.

Oculus link in test: These are our test conditions and tested games

I have tested Oculus Link for many hours on the following system:

ComponentSurname
Operating systemWindows 10 64-bit
Mainboard / relevant USB connectionsMSI Z87-G45 GAMING
4x USB 3.0 (rear)
Processori7-4770K @ 3.50 GHz
RAM32 GB
Graphic cardGTX 1080 TI

The minimum system requirements for Oculus Link can be found in our Oculus Link Info-Guide.

In the beginning I made the connection between PC and Oculus Quest as follows:

  • 1x Anchor Powerline USB C to USB 3.0 cable, 0.9m
  • 1x CSL computer 5m USB 3.0 repeater

After the release of the official cable I made the connection as follows:

  • 1x official Oculus Link Cable
  • 1x USB 3.1 type C socket to USB 3.0 A adapter

I have tested the following games extensively (at least 30 minutes playing time per game):

  • Sacralith: The Archer’s Tale
  • Stormland
  • Asgard’s Wrath
  • Brass Tactics
  • The Invisible Hours
  • Trains VR
  • Dirt Rally 2.0
  • Arizona Sunshine
  • Fallout 4 VR (via SteamVR)

Installation

The installation is easy if a few basic things are considered. The system requirements of your PC must fit and the Oculus Quest should be up to date or at least a maximum of one version number behind the Oculus desktop software. To do this, check the update status in the Quest environment under “Settings” and then under the menu item “Info”. If you find “Update available” behind the version number, you should install it first. Then restart the VR-Glasses (info and comparison of all current VR-Glasses).

Then you need the Oculus Desktop-App (you can find it under Rift-Setup). The software should always be up to date. When setting up the desktop app, Oculus Quest can be selected and recognized if the VR glasses are already connected. You can do the detection later in the app (under “Devices”). If a cable connection is established, the Quest and its status will be detected. This also applies to the connected touch controllers.

In the quest interface in VR I just have to activate the Oculus link beta in the menu. Now the quest shows me the rift environment Oculus Home, including Oculus Dash – and I can start playing directly with rift apps. If you want to return to the original quest environment, you’ll need to disable it again in the Oculus Dash menu.

The installation is much easier than configuring VR glasses with external sensors. With Oculus Link only the wrong USB cable can cause problems. But with the official cable this can’t happen anymore.

Comfort & handling of the Quest with USB cable

The USB-C cable is attached to the quest, the USB-A connector to the PC, in my case to the rear USB panel. To leave the cable on the VR-Glasses directly at the USB port is too tricky for me, though. Therefore I attached the USB cable to the top of the quest’s headband with a small velcro strap.

In the case of the official cable, a handy cable holder is included that cleverly fixes the USB cable.

With the bracket, the USB-C port on the quest is not in danger of being damaged if I step on the cable. Also, the cable hangs down behind me, right at my back, and doesn’t dangle in the way.

However, I have to criticize the bad headband of the Oculus Quest, which is not easy to adjust. Oculus would do well to offer such a well thought out headband like the Deluxe Audio Strap of the Vive (Test). This would also make the Oculus link cable routing easier.

When wearing the Oculus Quest with cable, the cable is of course particularly noticeable. I have to watch where I step again and the extra weight is noticeable with the unofficial cable. The official cable is not much thinner, but it is much lighter and also much more flexible than various unofficial USB cables.

Very cool: The Quest is loaded at the same time when using it with Link, the playing time is extended significantly. Even after more than three hours I still haven’t managed to play the quest empty.

The question remains: Is the loss of comfort and freedom through the cable still worth it?

Oculus link performance: Bye, bye, Oculus Rift?

Performance with unofficial cable

In the Oculus menu problems occur again and again. Sometimes the picture shakes, sometimes we have to confirm the connection request from the PC again – the latter often several times.

I started my tests with a game that demands accuracy and speed. Sacralith: The Archer’s Tale (Oculus Store) is a fast Bow & Arrow game where good aiming and fast movements are important. As an archer, I have to support my melee combatants against hordes of enemies and keep them alive. This works perfectly: The tracking is reliable, the picture is fluid and I take head shots one after the other.

Next try: Stormland (Test). Even with the graphically more elaborate game I can’t find any disadvantages. The interaction with objects is clean, the picture is clear and good, all details are clearly visible. There are no jerks, no lags. I don’t notice any additional latency.

But does Link also create a role playing monster like the highly praised Asgard’s Wrath? He can do it, and with almost no problem. The extensive game only comes to a halt briefly in a tavern with many other NPCs while moving smoothly through space. Otherwise, whether as a god or in human form, whether in battle or outside: Clean performance, here nothing clouds the gaming pleasure.

With Dirt Rally 2.0 I tested the racing game suitability. The display of the cockpit is perfect, steering wheel movements are precisely transmitted (I use a G29 from Logitech for this) and even in tight, fast corners the driving experience is there without any compromises. Graphically, however, the surroundings didn’t look very good, more on that in a moment.

The Invisible Hours (info on the implementation) faltered a bit at the beginning with fast head turns, but that went away after a few minutes. The interactive game film also works perfectly. The same applies to strategy games on a table: Brass Tactics plays like the original and Trains VR is just as easy and stable to use.

Performance with official cable

The official cable is definitely better than the unofficial solution. There are no problems at all in the menu, connection dialogs are not shown all the time. Also in games the performance is absolutely clean and even the tavern in Asgard’s Wrath has no more short jerks.

Sacralith: The Archer’s Tale as well as Arizona Sunshine cut a squeaky clean figure, even with fast movements. I noticed something else, though, because it was not noticeable anymore: The cable weight is hardly noticeable in the long run, the difference to an unofficial cable, even with repeater, is significant.

(K)a question of graphics: Of course there are losses, but…
It is logical that a natively processed image signal from VR glasses looks better than a video stream. Since Oculus Link is a streaming technology, the image quality is no longer native but compressed.

This compression, however, is not noticeable to me. In VR games I pay more attention to the overall picture, which results from graphics, usability, interactivity, story and mechanics as well as atmosphere. The visual quality is only a part of the experience. I currently don’t expect a graphic monster like Star Citizen from any VR game. Well, Half Life: Alyx (info guide) with the Valve Index could already look pretty good.

The bottleneck of the Oculus Quest is the built-in hardware. The processor and graphics unit (Snapdragon 835 / Adreno 540) need time to decompress the video signal, which theoretically increases the latency. Practically I don’t notice any difference to native PC-VR. Especially not with the official fiber-optic cable, which should save a bit of time due to the faster data transfer compared to a conventional USB cable.

I can’t answer whether the official cable will be able to handle the data bandwidth of USB 3.1, which according to a statement by John Carmack from November 2019 is not (yet) fully utilized. However, the video image may become a bit better in the course of the beta than it already is at the moment.

Back to the actual test and the question about the graphics. If you get a quest, you have to be aware of the loss of graphics, of course. Oculus Link does not conjure up an index or Varjo image (see the VR-1 test). In my opinion it doesn’t have to.

Games like Stormland or Asgard’s Wrath look impressive enough. One buddy (HTC Vive owner) was so excited about Asgard’s Wrath on the quest that he occupied the device for a mere two hours, and he always expressed himself in superlatives.

If you always want the best possible picture, you need native controlled VR glasses anyway. So if you have an Oculus Rift S, for example, Stormland & Co. should also play on it. In my opinion, criticism misses the mark here.

The complete package of Oculus Quest with Link has to be convincing – and it is convincing all along the line. I can play all games and apps with at least satisfactory quality on a single pair of VR glasses, with currently the least amount of setup and startup effort. If you like the Oculus Quest image in general, you will love Oculus Link, even with a few percent deduction in the B (image sharpness) note.

By the way: You can manually adjust the render resolution of Oculus Link on the quest using the Oculus Debug Tool. In my attempt this has brought hardly visible improvements. Read our Oculus Link Info-Guide how to change the resolution.

Oculus Quest with Link on SteamVR: Does it work?

SteamVR worked perfectly with Oculus Link in the test. As soon as you have activated “Unknown sources” in the settings of the Oculus Desktop-App under “General”, SteamVR will recognize the Oculus Quest including controllers when it starts.

The SteamVR-exclusive Fallout 4 VR (test verdicts of the international press) then had to prove itself at the Quest. Again, I can say that it’s playable, even though the graphics really don’t blow me away. I also noticed some latency problems from time to time, where the weapon dragged a bit. This could be due to the decompression of the video stream by the quest hardware in combination with an unofficial cable. But even with that it works surprisingly well.

With the official link cable from Oculus, the pulling of items has become much less, even if it’s not completely gone. Also, I think you can see a slightly better graphic display here than with an unofficial cable. But I don’t want to commit myself completely to that (yet).

Develop games with Oculus Quest: Can Oculus Link also develop Unity and Co.
I haven’t been able to test this functionality myself, but a developer told me that Unity and Unreal editors work with Oculus Quest and Oculus Link. The VR glasses are simply recognized as Oculus Rift S. Press “Play” once in the editor and you’re done.

Meanwhile there is even a direct Unity-Integration for Oculus Quest and Link.

Test conclusion for Oculus Link: Quest with Link does everything new

Who needs a Rift (S) when you can take Oculus Quest and Link with you wherever you go and get them ready for use in just a few easy steps? Who needs an HTC Vive (Pro) when almost everything is playable on Steam with Quest plus Link?

Graphics fetishists will certainly find differences between video stream and native display. But when it comes to the more important performance, there is virtually none – and even with the few stutterers I’ve seen, I’m not sure it was due to the link cable.

If you go directly for the more expensive official cable solution, you will notice even fewer problems: The cable comes with a bracket, is relatively light and very flexible and obviously provides better data transfer than unofficial solutions. For my test I can safely say that the performance feels even better and error messages in the Oculus app or the constant pop-up of connection dialogs are no longer an issue.

So everything is just great? Not necessarily, because I have to live with a cable on my glasses again.

If I have the choice, I prefer to use the native Quest version of an app or game and enjoy the wireless freedom. At least if it makes sense, because for Arizona Sunshine (test) for example, I prefer the massively prettier and more detailed version via Oculus Link (or native via my Vive). Complex games need full PC power.

So the disadvantage of the cable is balanced out again, because I get a full PC-VR-glasses, which is easy to configure and where I don’t have to do a lot of adjustments until everything fits. The official link cable is also light and flexible enough that it is hardly noticeable.

At the moment, I clearly recommend the official link cable – despite the hefty price of 89 Dollar.

It’s like the actual quest: put on your VR glasses (only now there’s a single cable attached to them) and start playing. Everything a VR enthusiast’s heart desires, without any significant loss of performance – provided you own a fast gaming PC. As with any other PC-VR glasses, this is a prerequisite.

Oculus Link is a successful compromise between two VR systems, namely the PC-based and the stand-alone system. It combines great advantages of both systems with only one disadvantage: the cable. A pretty good deal if you ask me.

You should use Oculus Link if …

  • you own an Oculus Quest and a fast game PC,
  • you don’t want to do VR with external sensors, but you don’t want to do without big VR games
  • would like to experience a new streaming technology in action and
  • want to experience how VR gets fitter for the mainstream.

You should not use Oculus Link if …

  • you do not like the technique, comfort and resolution of the quest,
  • cables are the equivalent of leg irons for you,
  • does not want to take part in possible problems of a beta and
  • you are completely satisfied with your higher quality PC-VR glasses.


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